I grew up in a bilingual (french and english) household.
I always had an interest in logics and algorithmics so I first pursued computer science.
Despite loving it, it didn't feel creative enough.
So after three years I turned my focus towards sound engineering. I thought that it would be the perfect blend of artistry and technicality.
It was a great choice, sound engineering became a passion I practice professionally.
During this time another even more creative venture became my full time hobby : Game Design.
During my years studying comp. sci. I stretched those muscles for school projects and always enjoyed designing, but it truly became a full-time passion when I discovered TTRPGs.
I now weekly design games for my friends and I, while working professionally as a sound engineer and occasionally getting lost in coding projects (such as this website).
Based in France, I'm currently exploring remote work opportunities worldwide.
About Me
I grew up in a bilingual (french and english) household.
I always had an interest in logics and algorithmics so I first pursued computer science.
Despite loving it, it didn't feel creative enough.
So after three years I turned my focus towards sound engineering. I thought that it would be the perfect blend of artistry and technicality.
It was a great choice, sound engineering became a passion I practice professionally.
During this time another even more creative venture became my full time hobby : Game Design.
During my years studying comp. sci. I stretched those muscles for school projects and always enjoyed designing, but it truly became a full-time passion when I discovered TTRPGs.
I now weekly design games for my friends and I, while working professionally as a sound engineer and occasionally getting lost in coding projects (such as this website).
Based in France, I'm currently exploring remote work opportunities worldwide.
Go To
Sound
Game Design
Coding
Current Projects
Video Game Sound Design & Integration
Designing of all sounds for an isometric rpg game and implementing them in unreal 5 using MetaSounds.
Dolby Atmos Teaser
Creation of a 3 minute teaser of Dolby Atmos’ capabilities to be displayed during ESRA Bretagne’s open house.
Use of Dolby Renderer for 3D spatialized audio.
Game Sound Memoir
Writing of my end of studies memoir on the creation of “functional” audio for video games.
“Functional” audio refers to audio that goes beyond just illustrating the visuals on screen and serves the player either as a sole source of information or as an influence on the game’s mechanics and gameplay.
D&D Weapons Rework
Complete homebrew rework of the weapon system for the “world’s greatest role playing game” : D&D.
This weapon rework aims to give martials more choices and possibilities through each weapon's unique passives, crit effects, weapon actions and corresponding feats.
The goal of this rework is to rebalance the power differences between martials and casters at higher levels while giving martials more interesting character creation options and increasing their in-combat complexity.
Finished Projects
Sound Projects
10 Minute Audio Film - Quand Seul Reste le Jazz
Complete creation of a 10 minute audio film in french.
This process contained : writing, casting, recording voices, recording sound effects, sound design followed by a month of post production.
Sound Design Ambiant Track - Flyos Games Chapters
This personal project was completed in half a day and was made to introduce as well as accompany the gameplay of a Vampire the Masquerade : Chapters panel.
This creation also led to me landing an internship with Flyos Games.
Foley Animation - Angelo
Complete creation of the sound to accompany a 3 minute student animation.
This project was completed almost entirely by doing foley, the remaining sound effects were built through sound design.
Finally, we composed a music track for the end of the animation that replaces the sound effects and illustrates the character’s movements through a trope called “Mickey Mousing”.
Slow Mo Sound Design - Le Poison Ecarlate
A difficult project to design for, this student animation is almost entirely in slow motion.
This required me to rethink the basis of my designs and relearn some basic principles in order to design for it correctly.
My conclusion : use A LOT of reverb.
Sound Design - Website Trailer
This demo reel is composed of several audio redesigns that were completed in a single weekend in order to showcase my sound design and mixing capabilities.
All of the more abstract sounds were built by layering more common pre-recorded samples and applying a multitude of effects.
This version right here is different from the one above as the music has been muted, which allows for a more scrutinous listening experience.
Radio Ad - Assuroho
A radio ad written and completed in French.
It’s an advert for car insurance that follows a British secret agent as he crashes his car in a high-octane car chase.
This project was the very first project I completed that had no video attached, just audio.
1h30 Radio Show - L'heure du Joueur
On top of writing this 1h30 french radio show on the history of video games, I also prepared beds, bumpers, transitions, jingles, sweeps, pre-recorded interviews and adapted the songs to the material’s required specs.
I was additionally one of the show’s two hosts.
Game Design Projects
Turn-Based Character Combat - Tactics Arena
I took the role of Game Designer when readapting the classic Tactics Arena to a new iteration for a school project.
Tactics Arena is a character based isometric turn-based multiplayer strategy game where the end goal is to eliminte all of your opponent's characters.
As game designer I designed all the different playable characters as well as their abilities, their stats, the status effects they could affect, and finally figured out how all of these would interact through damage formulas as well as range and sightline formulas.
I've been running weekly (sometimes biweekly) games of Dungeons and Dragons for my friends since early 2020.
As full-time Dungeon Master I've honed my game design skills through encounter building (combat or otherwise), npc creation and structuring different adventures.
I've also never shyed away from homebrew content, creating a plethora of custom rules, subclasses, feats and magic items which all required balancing and fine-tuning.
Dming is a good way to practice understanding players as TTRPGs are one of the only medium where the designer gets real time feedback from players, this allowed me to develop a headspace where I can place myself in players' shoes and experience the game from their point of view.
Coding Projects
Turn-Based Online Game - Tactics Arena
My job on Tactics Arena on top of Game Designer was Gameplay Programmer.
I implemented all of the characters and their abilities in c through custom structures and coded the way they all interacted with each other.